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Discharges an electrical shock upon impact and disrupts the nervous system
Incapacitates a target up to 10 seconds
Non Tethered - Long Range
Multi Shot Capability
Brightly Colored Smart Magazine
Compatible with all currently deployed 5.56/.223 caliber weapons & 0.68 launchers
Multi-Shot, non-tethered capability for de-escalation from a safe distance, allowing soldiers the opportunity to handle threatening situations without lethal force. Deployment with standard issued 5.56 NATO caliber weapon systems or a standard 0.68 launcher.
Effective public safety, riot control and the capability to de-escalate situations from a distance without the use of lethal force, allowing law enforcement officers the opportunity to protect life while maintaining law and order.
Peace of mind is our goal knowing you can protect yourself with less chance of fatally injuring an assailant. Our multi shot, non tethered ShoX ammunition is specially designed to pack a punch on any threat, with less chance of fatality subjecting the threat to what could be catastrophic injury or death.
Are you interested in becoming an authorized ShoX dealer? Get started by filling out the form below.
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The Shox ammunition charge is delivered via a modified composite projectile fired from existing standard issued M4/AR 15 weapons or 0.68 launchers. The charge is activated when the bullet is fired from the weapon and is pulsed until all the energy is dissipated from the bullet, which is an average of 10 seconds.
Shox rounds are not designed for close range usage, as is the case with stun guns and products such as the traditional “TASER” weapon, which has several restrictions. The longer range, non tethered rounds provide the user multiple options to de-escalate a situation.
ShoX packs a punch and provides the distraction needed to provide community safety while repelling threats. Peace of mind is our goal knowing you can protect with less chance of fatally injuring an individual.
Yes, ShoX is sold with a smart magazine that keeps the rounds charged at all times.
Yes. ShoX uses "electro-muscular disruption (EMD)" technology. For example, a current applied to the arm will be reduced to .001 percent of the original signal by the time it reaches the heart.
ShoX has a 500 milliamp current and it takes at least 1,000 milliamps — 1 amp — to injure muscles, nerves and the heart. Higher amps, starting at 10,000 milliamps or 10 amps, cause the heart to stop and produce severe burns, according to the U.S. Centers for Disease Control and Prevention.
ShoX completely overrides the central nervous system and causes an uncontrollable contraction of the muscle tissue, allowing the ShoX to physically debilitate a target regardless of pain tolerance or mental focus.
ShoX output is well below the level established as "safe" by the federal government in approving such devices as the electrified cattle fence. Any modern pacemaker is designed to withstand electrical defibrillator pulses that are hundreds of times stronger than ShoX output.
Yes. The proprietary design of ShoX only allows activation upon the dual barbed system penetrating the skin.
The unique capability of ShoX projectiles allows the user multiple shot options at the target. Should the user miss or engage a second attacker, they can fire more rounds as needed.
ShoX available through authorized gun and ammunition stores only.
No, ShoX HEMI ammunition rounds can still be deadly if used incorrectly. There is no guarantee that our ammunition is non-lethal as penetration on vulnerable tissue can result in death.
On skin, the most common effects are superficial burns or small puncture wounds, caused by the probes that deliver the current not being immediately pulled off after a person has been shot.
ShoX can cause muscle contractions, but do not appear to trigger the release of the muscle enzyme associated with muscle cell damage — creatine kinase.
For people without cardiac conditions, the electrical discharges of ShoX are too short to affect the heart muscle or cause abnormal heart rhythms. Even for those with cardiac conditions, the proper use of the device does not appear to cause issues.
Complications related to the brain or nervous system are rare, but may occur, including loss of consciousness, seizures, abnormal brain activity and confusion. This is more likely to occur if a subject is shot at a close range or directly to the head, which is NOT RECOMMENDED. The probability of causing a seizure is very low.
ShoX may contribute to falling, which can cause brain injury.
Users should assess subjects immediately after being subdued by a ShoX rounds for injuries.